
HOLLOW: The Last Echo
An atmospheric puzzle-platformer about a forest keeper and the echo they leave behind.
INDEPENDENT DEVELOPER & CREATIVE PARTNER
I’m Artem. I turn ideas into mobile products,
useful tools, and worlds worth getting lost in.
01 / SELECTED WORK

An atmospheric puzzle-platformer about a forest keeper and the echo they leave behind.
Practice-management software already used in clinics, connecting patients, appointments, visits and payments.


The classic Snake idea, rebuilt around increasing difficulty, daily runs and global competition.

An original dark-fantasy strategy RPG with world exploration and turn-based tactical battles.
02 / WORLDS IN MOTION
Two different worlds.
A glimpse of the games in action.
A small forest keeper explores woodland paths, leaves an echo and moves crates to reach higher ground. Gameplay excerpt from HOLLOW: The Last Echo.
In App Store review · Steam release in preparation · Desktop & mobile
Two companies face each other in the Cinder Cathedral. Units take turns attacking as the combat log records their actions. Silent footage from an ASHVEIL development build.
In active development · Strategy RPG
03 / THE PERSON BEHIND THE PRODUCTS
I like making complex things feel simple. Sometimes that means a tool that keeps a clinic’s day running smoothly. Sometimes it means a forest that remembers your footsteps.
AK Studio is my independent practice. I work across product design and development, connecting the first idea, the interface, and the code that brings it to life.
04 / WHAT WE CAN BUILD
Bring an idea, a rough prototype, or a product
ready for its next chapter.
Focused iOS and Android experiences. From everyday utilities to products people come back to.
Distinct worlds, satisfying mechanics, and the small details that make play feel good.
Turn a complex workflow into a useful first release. Build, learn, and improve with a clear direction.
YOUR NEXT CHAPTER
A new product, a better experience, or an idea
that needs its first working version. Let’s build it.